In October, 2008, Quicksilver released Type to Learn 4 for publisher Sunburst, the latest in Sunburst's popular keyboard skill development lineup.Īlso in October, 2008, Quicksilver premiered an interactive poker game show called The Real Deal at the Venetian Hotel and Casino in Las Vegas, NV. As with Quicksilver's other military titles, these products were developed in conjunction with the Army-funded USC Institute for Creative Technologies (ICT). In 2006 through 2008, Quicksilver released several additional military training titles, including a Patriot missile battery deployment trainer and an award-winning logistics trainer (DMCTI: Distribution Management Cognitive Training Initiative). In 2005, the company once again worked on a Star Trek title, Star Trek: Tactical Assault for Nintendo DS and Sony PSP, published by Bethesda Softworks, and Star Trek: Conquest. The company developed several games for mobile phones, its best known product being AMF Xtreme Bowling, published by Vir2L Studios. In 2004, Quicksilver diversified into mobile and handheld games. The company also developed two online games for the Rich Dad line of financial education games, based on the board games CASHFLOW 101 and CASHFLOW 202. During this same time period, the company created the strategy game Master of Orion III, a game now known for its lack of polish and steep learning curve. Its products, Full Spectrum Command and Full Spectrum Leader, are designed to provide cognitive training for company commanders and platoon leaders. Quicksilver developed all of the underlying technology for Heritage, while the New York-based asset development team created the content for the game.įrom 2001 through 2005 Quicksilver developed a series of military training products for the U.S. Quicksilver also ported other titles for Activision, such as the Windows 3.1 and Mac OS versions of Zork: Nemesis and the DVD-ROM versions of Spycraft: The Great Game and Muppet Treasure Island.Īt the same time, Quicksilver also worked on a series of educational software titles, such as the Math At Work line of math products and the highly acclaimed title Heritage: Civilization and the Jews, a massive 8.5-gigabyte interactive DVD-ROM version of the popular WNET television series. Beginning with some research and development work on Activision's digital video display technology, ultimately used in the top-selling title Return to Zork, Quicksilver rapidly expanded into developing a long series of four titles in the Shanghai line of tile-based solitaire games. Quicksilver also established an active relationship with publisher Activision. This was followed by additional strategy titles such as Castles II, Conquest of the New World (over 500,000 copies), and Star Trek: Starfleet Command (over 300,000 copies and several sequels). The company's work on another Data East title, Heavy Barrel, earned it the attention of publisher Interplay Productions, which contracted Quicksilver to develop what would become one of Interplay's first titles as an independent publisher, Castles for the IBM PC, which ultimately sold more than 400,000 copies. These included adaptations of well-known games such as Karnov and the Ikari Warriors series. that ultimately resulted in the creation of 28 different titles for Apple II, Commodore 64, IBM PC, Apple Macintosh, and Atari ST home computers. The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.Įarly in its history, Quicksilver landed a productive deal with arcade-game manufacturer Data East USA, Inc. was founded on May 1, 1984, by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen.
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